Over the last decades a large number of interactive and wearable systems have been developed for the interaction with humans. This includes haptic and teleoperation systems that are unique in the sense that they are truly interactive, enabling a user not only to sense an object, but to touch, move, and manipulate it. But also a large number of wearable systems have been developed that provide multimodal interfaces, sensor, and motor capabilities in addition to wearability, smartness, communication and data display and recording. The ultimate goal of achieving seamless human-system interaction though with all its challenges is still present as in early days.
Thus, this Special Track focuses on new advances and developments in all aspects of interactive and wearable computing systems and devices including but not limited to theory, algorithms, modeling, control, devices, and applications. Some specific topics are as follows:
The conference will accept Regular Papers (6 pages), Short Papers (4 pages) and Posters (3 pages). While regular papers will provide high-quality contributions to the field, Short Papers are expected to provide recent research outcomes that are not yet mature enough for a regular paper or a journal contribution, but provide novel insights into a specific problem or a thought provoking discussion of innovative ideas. Posters should ideally show work in progress or applications/demos that could be best presented in an interactive discussion with the audience. All submissions have to be uploaded via the Easychair system.
Laboratory of Smart, PErvasive and Mobile systems Engineering (SPEME)
Università della Calabria, Italy